I'm not sure whether this knowledge is much good for role playing games, but maybe describing the sight of a snaking arrow coming toward you is kind of scary and cool.
2016/11/19
Pick #98: Wobbly arrows...
For all those of you who ever wondered why a flying arrow from a longbow seems to wobble: it does! And if you're wondering why it hits target, this video by "smarter every day" explains beautifully. And there's a sheriff with longbow skill 10.
I'm not sure whether this knowledge is much good for role playing games, but maybe describing the sight of a snaking arrow coming toward you is kind of scary and cool.
I'm not sure whether this knowledge is much good for role playing games, but maybe describing the sight of a snaking arrow coming toward you is kind of scary and cool.
2016/11/06
Santiago Joe Adventure RPG
For a limited time, the Santiago Joe Diceless Pulp Adventure game is available again for Pay What You Want. Always wanted to watch and play your own B-Movies, and never have the time to play except during short breaks? This may just be the game for you.
I fashioned the game originally for a 24-hour challenge, because I often want to play a fast game even when I don't have dice ready. I also tried to build a mechanism where you quickly make up the premise and heroes of the adventure together as a group - somewhat like in Fiasco, but again without dice. As players (STARS) and game master (WRITER-DIRECTOR), you take turns adding elements to the title and credit lists of your own movie, and then start playing the acts. Idea is to play fast - and keep the action rolling while ad-libbing the story. Players and game master just describe what they do, building on what's already described. As long as the action is new and fresh, and fits the hero, it succeeds - but the game master can think up a new challenge. Conversely, each time a player (or the game master) falters and hesitates to make up how to win a challenge or solve a conflict, their hero (or the game master's villain) fails in their actions and the opponent wins.
Also, I added the ten commandments of the pulp story game, to keep the action going - and a secret eleventh one for the game master. In the back of the book there are lists of settings and ideas to get you going.
Donations appreciated, and with enough interest I'll do a kickstarter for an extended version with extra adventures, ideas, random lists, and enhanced artwork. Be sure to let me know, and just leave a comment to motivate me ;-)
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