Just noticed that I haven't posted for a month! That's rather long, especially as past month my blog was "RPG BLOG OF THE MONTH" on Stuffer Shack!
Now that's a strange thing to occur... All right I was busy, doing lots of real life stuff, and waiting for proofreaders who are hopefully vigilantly on a vacation somewhere, and so was I, for part of these weeks. And even Grognardia is slow last month. It's summer!
But, I guess it's also one of these periods that occurs just before or after a storm. A period of contemplation. A period of gestation. A period of something new that need to grow.
So hopefully I'll find some new innovations, new ways of thinking, or new ways of playing after thus period of being AFK - away from keyboard. And that's what I wonder about now. Do you (whomever you are, reading this) also have a need for such silent periods at times? A period to recharge, and change your game into something new?
I know I had periods of more than a few years, in which gaming went on a real low fire. Sometimes I really thought that I'd never game again - and was sorry for that at the same time. But eventually play always re-emerged with a vengeange, and in a a new form.
How about you? Are such silences good? Are they there? Do we need them? What do they mean - these times of recuperation?
After spending three years running a live action game with my very good friend Hoppy, I didn't run another game for just as long. It wasn't even that I was burnt out, the game had just run its course and Hoppy had moved to a new city. I just knew that nothing I had in mind to run would compare to the experience. been back in the saddle for a good few years now, but I'm glad I took the time off to figure out what I was going to do post huge game. http://shortymonster.wordpress.com/2012/07/02/how-i-managed-to-co-op-run-a-successful-game-for-three-years-with-a-little-help-of-course/
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