Showing posts with label products. Show all posts
Showing posts with label products. Show all posts

2015/12/31

The World Beyond hardcovers published!

Yes, just before the new year, both The World Beyond Basic Game and Samaris Game Companion are now available in full color print and pdf from DriveThruRPG. And at the same time you'll find three 48page full color softcovers with additional material:

- Shadow of the Haunted Keep (a classic adventure),
- Unpleasant Encounters (25 adventure capsules), and
- Eighteen Heroes (full page illustrated prefab heroes for your games, with a full adventure and a Southport map).





If you're still doubting, you can get a full color 48 page sampler - enough to build a hero with and taste the system - for a ridiculously low price. You can also get it in full color print for a bit more.

The forerunner of the World Beyond was Dark Dungeon 2nd edition. All older books have been updated with dozens and dozens of full color illustrations, layout and rules were revised, and for the basic game three short adventures were added.  Even if you are a lucky owner of the older DD2 ruleset, you may love the new expanded full color versions and rules tweaks.


Moreover, you'll find three Sangreal Games card games for print on demand on DriveThru too! And that's including the classic WysaertZ card game and its expansion Destrucktion Decke, fast, funny, silly, ande very addictive. Yes. Really.

2015/04/10

Map South of Holmeston


Update: This Holmeston map is featured in Unpleasant Encounters - with 25+ adventurelets for OSR games, or for The World Beyond.

Original post: Finally, the new color print files have been approved by the printer - proofs are ordered and on the way. Looks like five The World Beyond books (formerly Dark Dungeon) will be available in full color soon!

If you were one of the buyers of a black & white version, you'll receive a free color pdf update.

Meanwhile have a look at the small map South of Holmeston - featured in Unpleasant Encounters. That's one of the books now available, with 48 color pages with 25 miniature adventures in an old school vein.

2015/03/28

More Art in Progress

Here's a few samples of the interior of Unpleasant Encounters - a 48-page story sandbox with 25 mini-adventures. Thought I'd do something fun while waiting for more print proofs of the new color hardcovers of the Samaris companion and the Basic Game. Enjoy!



2015/03/27

Art in progress...


Been drawing and paintshopping a cover for a new supplement today. Now I have to do the lay out of the inside :-)

2015/02/06

Change the Name of the Game?



 The full color print proofs of the new rulebooks are in, and look cool! Apart from the color illustrations on nearly every page, there's one other big difference with the black and white edition... the name of the game. It used to be "Dark Dungeon 2nd edition".


Now I'm rooting for Angels & Dragons. Why? Because there are at least three other games with nearly the same name, and at least one this game is quite often confused with. The other games are nice in their own right, but this one is very different and deserves it's own attention. Hence a new name: Angels & Dragons.


But I'd like to ask you too, before I release the revised full color version on DriveThru.
What do you think? Is Angels & Dragons a good new brand name? Let me know!

And for all of you who bought the earlier edition, yes, you'll get a free pdf update in full color. Of course!

2014/03/04

New Rulebook in Color?

Against my planning, I found myself redoing the whole Dark Dungeon The World Beyond rulebook in full color. Here are some samples. Would you think you'd like that?

Update: You can now buy The World Beyond in full color luxury hardcover & pdf indeed!




2013/09/19

Sneak Preview: WysaertZ


For those who also enjoy (my) card games, WysaertZ is the return of a golden oldie once in extremely limited supply. The game predated a certain trading card game which swooped the market in the nineties - with a similar idea. You can imagine how shocked I was when their company bought TSR!

Except that my game is not a trading card game, and it plays much faster, with much more humour.

Soon Now on DriveThruCards  - WysaertZ print-on-demand! 

80 cards of magick mayhem, rules included, playing time 10-20mins, 1-6 players, age 9 and up.

Also available now:  the 80 card Ultimaete Destrucktion Decke expansion!


So, and now for some posts on regular roleplaying...

Samaris Hardcover on DriveThru!





Update: You can now buy The World Beyond's Samaris Game Companion in full color print (also inside) from DriveThru. It's a full city setting for more narrative role playing, with over a hundred contacts, as many locations, creatures, adventure ideas and artifacts. It was written for The World Beyond RPG, but you could use it with minimal tweaking in any favorite fantasy game system, be it O5R or something else.

The black and white version (older Dark Dungeon rules) is no longer available. That is, unless you want one of the few remaining ones I have left. Leave a message if you're interested. The Samaris color print and pdf is right here.


Have a look at the positive reviews of the first (B&W) edition of Samaris here. The new version is even better.

Here is a picture of that first edition's b&w print. I had some issues with the printer at first, with big black spots appearing instead of transparency. I was so proud when I finally got it right :-)

Ringworld Zombie Cards


Update: Ringworld Zombie is a fast Zombie card game where you try to escape from the zombies in a derelict space prison. I first did it as a 24 hour game design challenge, and now made it into a professional game with all new artwork.

Here's some of the Ringworld Zombie cards... which you can find on DriveThru as print-on-demand, fine quality playing cards. My daughters love the game - except that they're kind of scared that the next zombie card may eat their hero - so we have to take over their heroes while they watch us getting eaten...

Believe it or not, yes, it is also a role playing game - also fit for zombie hunters with short attention spans.

2013/08/01

Samaris for Sale!


Ever wished for a Fantasy City Guide you can leave on your table while playing? Ever wished you could page through the book and just TELL your Game Master you want to GO there? Join in imagination, and meet exciting people, visit mysterious places, investigate strange rumours, and fight monstrous creatures with bad tempers?

Then Samaris may be the book for you. It's a guide for Players AND Game Masters, to use together during play. With innovative new game mechanics players can influence the story by calling on their contacts; and game masters can truly engage the heroes, by using their personal rivals, patrons and hangouts.

Samaris is also a companion book to The World Beyond, the elegant and lean role playing system: Samaris features sixteen new hero templates, dozens of new skills, new magick, gunpowder weapons, and many new treasures and creatures.

And even if your favorite game system is not The World Beyond (why not?), it's easy to adapt and use in any fantasy role playing game. You can find some pointers on that in the extensive Game Master section, where you'll also find loads of adventure seeds and a full adventure module.

Over a hundred locations; over a hundred contacts for your heroes to meet, befriend, and hate; hundreds of rumours. 320+ pages, full of illustrations, full of inspiration. The Samaris PDF is out, so is the Lulu print, and the Lightningsource hardcover is available in full color now will soon follow!

Update: Samaris is now updated for the World Beyond RPG (formerly Dark Dungeon 2nd Ed) - and available in full color hardcover and pdf. Visit here for the Samaris Game Companion for the World Beyond.


2013/05/29

A request: Proofreader & reviewer wanted

Samaris, the Dark Dungeon "Expert Set" and city adventures book is nigh finished.
The only thing missing for launch is a good proofread and review by native English speakers.
If you can help me out, you'll receive at the very least a free PDF of both books, honorable
mention, and my eternal gratitude. My target release time is the very end of June.



Samaris is chock-full, also with illustrations on every other page, for 322 pages. Samaris introduces some new ways of structuring your adventures, and gives the players new possibilities and new depth with Friends, Patrons and Rivals. Also, you'll find 17 new templates, new monsters, skills, magick, maps and stuff. It's both for players AND storyteller-game masters.

Let me know, when you want to help - many thanks!

2012/10/25

Two Hardcover Sizes!

The Lulu hardcovers of the Dark Dungeon 2nd edition Starter Set also look excellent - in both incarnations! One is almost the same size as the original Player's Handbook once was - and the other one is a chique 6x9 pocket sized book with dust jacket.

Hardcovers are 25 euros each, with 10% off until Halloween ;-)



How it looks inside:


Here you can see how the paper of the small hardcover is creme colored:


One is casewrapped, the other has a dustjacket:

 
 

2012/10/21

Dark Dungeon Lulu Prints Look Good

Still waiting for the Lightningsource prints, but the LuLu prints look excellent to me!


This is the A4 softcover, which you can order here. It's only $19.99 in this version (that's about 15 euros).

Also I've taken off 10% from the Hardcover price until Halloween.
For early buyers :-)


Here's how it looks inside:







2012/10/15

Product Release: Dark Dungeon 2nd Ed Starter Set


Finally, it's there! We passed the proofreaders!

The fully illustrated Dark Dungeon 2nd Edition Starter set.

Available as pdf through DriveThru, and in print through LuLu.

Soon, print will also be available through DriveThru.

What it is? Well...

Fantasy Role Playing Beyond Your Imagination.
Old School and Storytelling combined.
Realistic, Heroic, yet Elegant and Fast.

The original Dark Dungeon game was first played in the Netherlands, from 1989 onwards, as a "tabletop game".  It was playtested and used in thousands of adventures, in several cooperative game worlds, with hundreds of players.

Dark Dungeon 2nd edition is one of the most elegant, fast, and yet "realistic" sets of rules you'll find. And it's finally here, as an expanded, updated, fully illustrated starter set.

Featured in this 134 page book are:


- a glossary of role playing terms for the uninitiated
(if you want to explain to your sister, or your boyfriend)
- how to play
- extended character creation with eleven starter professions
- innovative spell weaving with ten sample disciplines, build your own spells!
- faith and miracles with four sample saints
- extended advice on game mastering and making your own adventures

- fantastic creatures, magickal treasures, countries of origin
- a sample adventure

- an "appendix N"
- dozens of illustrations

Buy, play, and enjoy.

2012/07/03

Free Download: Ringworld Zombie


Update: Ringworld Zombie is now available with all new artwork, as a print-on-demand high quality card deck from DriveThruCards. It's most fun with three or four players, but you can play solo too!

According to Rob Lang I now probably deserve a place in the special padded room for those who could not resist doing two 24-hour RPGs for the same competition. Yet, here is my second one:

RINGWORLD  Z O M B I E

It's a fast, fully illustrated, game-masterless card game (and a simple role playing game) involving a Ringworld, you playing prisoners, and... Zombies!

You can order the game from DriveThruCards here. Rules are on the cards, and/or a free pdf ruleset can be downloaded from here.

WARNING - CONFINED SPACE - NO SURVIVAL GUARANTEED

2012/06/26

Free Download: SSN-589 USS SCORPION DOWN

I'm at it again! Instead of doing normal work, I've just finished an entry to the 24-hour RPG competition "Little Spaces". I'll put it here so you can download and play (test) it straight away!


SSN-589 DOWN is a role playing game written for the 24-hour RPG competition of May-June 2012. It's fast paced, game-master-less, cooperative and competitive at the same time, and best with three players or more. All you'll further need is these rules, a deck of playing cards, a different pawn for each player, and a coin.

It is late in May 1968, in the middle of the Cold War and the Vietnam conflict. Far out in the Atlantic, Nuclear Attack Sub Scorpion breaks all radio contact. Then, for reasons unknown, the vessel sinks to critical depth. Its hull cracks. 99 men and women are lost. What happened?

You are captain, crew and VIP guests on board, starting twenty-four hours earlier. Will you learn what went wrong? Can you change history, and save their lives?

You may download the 24-hour version for free here - or go to 1kM1kT to get it there.

2012/06/05

Random RPG Thoughts #12: Could Players Build their own Contacts?

While revamping the Samaris booklet, I tried to think up a way to make a sourcebook more interesting to players. In general source books, like modules and adventure kits are game master eyes only. Which means that all the effort you put into it only reaches about 15 to 20% of its potential audience - at least in the form you put it. Sure, a Game Master will translate what you think up, and make it into his or her adventure. Probably he or she will show the artwork, once it comes in handy. But otherwise it stays secret.

That's a shame, most of the time, I think.

Lost Processing Power in the Role Play Group

Which brings me to another area where energy is often lost. Most role playing games are structured like an old style single core processor. When multitasking, all programs have to wait for their turn to be processed by that single core. The same happens when players wait for the Game Master to hear what happens with their actions. Players have to wait a lot. Even with fast GMs. And even when they play out partial scenes with eachother while waiting for the GM response.

Also a shame most of the time...

Shifting Power to the Players

And then there was this poll on a recent blog (sorry, forgot who you were - let me know ;-) about who plays the Henchmen in a traditional dungeoneering group. Do the players play the henchmen, or does the GM do so. Or something in between? Now Contacts could also be considered to be sort of Henchmen. Sort of. Players could play their own contacts, at least to a degree.

Now you might say that part of the fun of contacts is that they provide role playing opportunity for the GM. But if you're like me, you'll have ample role playing opportunity anyway - and players could add some colour of their own. You could also co-play a contact with the player and decide what the contact does.

Alternatively, players could play eachothers contacts, based on simple game master instructions. Then you could have small scenes played out between players while the game master busies him or herself with other players. This can add a lot to the game, as is already kind of demonstrated in more theatrical live action role playing games. The NPC will become much more special if played by a player - in general.

Making the Setting Part of the Player's Responsibility

Going a step further, players could build their own contacts - or flesh out contacts suggested by the game master. The game master could give a few ground rules, and the player would actually make the contact as if it were a player character, with skills and background and all. At least where the player is concerned.

Then making a final step... players could flesh out contacts suggested by a sourcebook. When you as a player have to choose, say two or three contacts from a sourcebook, and have to flesh them out, then the sourcebook also becomes more fun to read. And it becomes legitimate to read the sourcebook too. (That's another thing, as sourcebooks may be well kept hidden from the players by jealous game masters).

Players would thus become cocreators of the setting too. Some GM-power would shift to the players. And the single-core processing model of role playing would shift a bit to multi-core processing.

So... the upcoming commercial Samaris sourcebook will have over a hundred potential contacts, to be fleshed out by the players. It's their town of adventure too! 

2012/05/31

A new request... proofreader wanted

Dear fellow bloggers. I've just finished the illustrated and revised Dark Dungeon starter set for publication, and I'm looking for a native english speaking proofreader. And possibly playtester, if you like - there's a full adventure included.

In exchange for your effort, you'll naturally get my eternal gratitude, honorable mention and the final pdf for free :-)


Here's the current cover (which I also painted, just like all art inside).

UPDATE: Dear fellow bloggers I'm impressed! Thank you for your fast response - for those who read this late, I'd love your help for future products. I'll post again when the time comes.